

Well in D3 you can be trading without being online there's an advantage for you, LOWER MAINTENANCE, made possible thanks to the AH.
#NWN2 MULTIPLAYER KEY CHANGER PRO#
if you say you never died, then you are a pro and this advantage is not for you. You inherently ALWAYS lose progress when you die(unless the first mob you encounter after saving kills you). You don't have to see advantages in your personal context, just see them for everyone.Īlso I have no idea how its even possible to not lose progress in Diablo 1. In TL it crashed once and I lost 5 hours of progress. Well that's you! when I was playing I had power outages, kids kicking plugs etc. And does that suddenly make it a multi-player game as opposed to the old Diablos? Nope! And I never had to worry about some servers working and my internet connection so I can play a single-player game.ĭiablo 3 is not really different, the item trading just takes place somewhere else. I never lost a minute of progress when I played Diablo 1 & 2. If you want to sound rational the LEAST you can do is acknowledge irefutable arguments. That's a pretty BIG DEAL especially for an RPG.

Not implying anything about the old ones, I think D2 MP was probably not even intended to be as big as it was, but now they are capitalizing on it.Įxplain to me how you NEVER losing character progress does not impact your SP experience. Yes this particular game is being made around the coop features. If that's the case (and even if it isn't), then great. Maybe gamefreak9 is implying that THIS particular game is intended to be multiplayer, with the performance of single player intentionally being sacrificed (I'd say "thrown under the bus" myself). Especially the first one, where nobody I met, even in the US, had cable internet yet, and were all on dialup. Maybe they were all missing out, but all the people I knew who were playing the first 2 games never played them online. Yeah, I don't know where this "primarily multiplayer" vibe is coming from.
#NWN2 MULTIPLAYER KEY CHANGER OFFLINE#
And none of what you said is relevant to my (theoretically) offline single-player experience.

It is as much a single-player game as it is a multi-player game.
